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Principles of Problematic Character Design, the First

Disparate Stylization

The tendency of artists to keep female characters close to idealized human proportions, even when male characters’ proportions are dramatically stylized.

I remember talking to a guy in school who claimed that it was impossible to make goofy looking female characters and it was like dude, just because you don’t doesn’t mean no one can.

A good example of this is seen in Christopher Hart’s books.
Here is his page on male body types:

Here are his female body types:


sit down, c-hart

I would like to see more comic relief female characters tho~ I can only think of a small few and they;re mostly old school villains or secretly male.

Oop! Wrong again feminist!Tumblr. ( I know you always have /some/ sort of complaint, but still.) All these different characters represent a variant body type for women and I even didn’t delve into the villain section. A lot of these girls are comic relief too to boot.

Its not a deficiency in /character design/. Its just safe marketing. The less the female body type is warped the safer it is to put on TV. You won’t get any complaints from women about an insult to the female body and you won’t have a high percentage of males getting bored because of a lack of aesthetic appeal.

I find it funny though, that these girls didn’t even occur to anyone, /because/ they’re out of proportion in places. So, you see my point.

welcome to character design 101, where six instances where it hasn’t happened don’t change the fact that disparate stylization does happen and it doesn’t matter because here we (in spite of the rather broad url) largely talk about video games

There’s far more than six, darling. If you largely talk about video games then why was the character design from the comic book artist anymore valid? I like how you realised you were wrong, and ran back to cut the vastness of your initial complaint. xD

Besides, the orcs and trolls, in WoW are broadly built powerful humanoid females, the dwarf females in Dragon Age: Origins are portly and short. All the females in psychonauts were warped and vastly changed, and all the girls who weren’t princess zelda - the love interest - in all of the Zelda games were these weird vastly different women.

; like I said previously, its not the fault of character design, its simple marketing. Females in games are predominantly the love interests of the male character(s) and are supposed to be attractive to their audience, which is predominantly male.

The male figure isn’t changed much either, honestly. For every fat guy sidekick in the world there’s a fat woman sidekick or some other bodily variant for characterization. The majority of male designs are large shouldered buff guys or small shouldered buff guys, this disparate stylization is definitely something you’re imagining. Males get vastly larger shoulders as much as a female character might get vastly bigger breasts and/or hips which, even if you don’t like it, is stylization.

Both genders are equally kept at safe proportionate formula for marketing purposes, like I said before.

My problem with what you’re saying is that its a specific attack on women. Which it is not, nor is it a problem with character design as a whole.

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